swordsFox Survival (coming soon)

Fox Survival is an action adventure set in the world of Cosmolis. The player controls one of several characters and clears planets in a vampire-survival style format. It is a fast-paced bullet hell experience with progression both inside combat arenas and outside of them. The game is designed vertically and can be comfortably played with one hand.

Platform: Mobile App (Telegram App?) Genre: Vampire survival / Bullet hell / Roguelike Setting: Sci-fi, Space Format: 2D, vertical orientation

Core Gameplay Loop

The player selects a character and enters a run.

Characters can be freely added to the game, allowing unlimited scalability.

Arenas

  • Arenas are limited in size.

  • Background color corresponds to the planet.

  • Interactive objects are placed randomly at the start of the run.

  • Runs last for X time or waves (formats and modes can expand).

During combat:

  • Waves of monsters constantly move toward the player.

  • A new wave spawns every X time.

  • Each wave increases in number and strength.

  • Some missions include mini-bosses.

  • A final boss appears at the end of each planet.

For killing monsters, the character receives:

  • Experience (for leveling within the arena).

  • Meta currency (for permanent upgrades outside the arena).

Each arena starts at Level 1.

Upon leveling up, the player chooses one of several upgrades. These upgrades only apply to the current arena run.

Combat & Arena Mechanics

The player controls character movement.

  • Each character has a starting weapon.

  • Additional weapons can be acquired during the run.

  • Each weapon has its own combat upgrade path.

  • Upgrade cards enter a shared upgrade pool.

  • All attacks are automatic with built-in intervals.

  • Level upgrades can modify attack intervals.

  • A character can hold 4–5 weapons simultaneously (not finalized).

UI elements include:

  • Experience bar (level-up indicator).

  • Combo meter.

  • Possible super ability when combo is filled.

  • Pause/settings button.

Arena elements may include:

  • Temporary buffs.

  • Interactive objects.

  • Breakable items (pots, crates).

  • Neutral creatures (loot goblins) that drop extra rewards.

All temporary effects only apply during the active arena.

Meta Progression (Outside Arena)

Meta progression is permanent.

  • Upgrades are displayed as connected nodes.

  • Multiple branches can be added and expanded.

Branch types:

  • Character-specific progression.

  • Global progression for all characters.

  • Neutral branches affecting arena mechanics.

  • A potential “corporation” branch (boosters, drops, etc.).

Upgrades are purchased with meta currency (likely crystals; final decision pending).

The goal is to make arena progression easier over time and create a strong sense of continuous growth.

Characters

Characters are a major expansion direction.

Each character includes:

  1. Visual Identity Can be inspired by well-known archetypes adapted into the Foxilian universe.

  2. Gameplay Features Unique scaling and combat differences.

  3. Weapon Set Themed weapon kit (ideally at least one ranged and one melee attack).

A potential system may allow certain upgraded weapons from one character to be used by others.

Planet & Arena Progression

  • Arenas are structured in a forward-moving chain.

  • After completing an arena, progression automatically moves to the next.

  • Players may manually change the current progression point.

Each planet has 3 difficulty levels:

  • Easy

  • Medium

  • Hard

Each difficulty contains X arenas. Each difficulty ends with a boss.

After finishing a planet:

  • The game may auto-transfer to another planet,

  • Or allow manual selection via a cosmic map (mechanic not finalized).

Arena backgrounds vary based on planet and difficulty. Interactive elements are randomly placed and can reappear during combat.

Shop

The shop includes:

  • Temporary mutators (boosters) for the next run.

  • Quality-of-life improvements.

  • Stat bonuses (movement speed, drop chance, XP chance).

  • Pets that collect experience and meta currency (possibly premium-only).

  • Character and pet skins.

  • Early access to new characters.

  • Possible sale of new planet types (arena skins).

All purchases are made through Telegram Stars. Stars can be converted into Dust and Crystals for in-app use.

PvP

Future Possible formats:

  • Asynchronous PvP (score-based).

  • Endless asynchronous mode.

  • Real-time arena fights (1v1, 2v2, 3v3).

  • Cooperative combat.

Quests & Achievements

Player level increases through:

  • Completing quests.

  • Playing the game (meta currency contributes to profile XP).

Each level grants rewards.

Example quests:

  • Invite a friend.

  • Make the first purchase.

  • Follow social media.

  • Visit 5 planets.

  • Reach level 2.

Example achievements:

  • Flip the coin correctly 10 times in a row.

  • Perform 100 coin flips.

  • Travel to a new planet.

MVP Scope

Minimum launch version includes:

  • 3 characters.

  • 1 starting + 3 additional weapons per character.

  • 3+9 arena upgrade branches per weapon.

  • 3 neutral upgrade branches (pickup radius, movement speed, resistances/HP).

  • 3 meta branches per character.

  • 1 global meta branch.

  • 3 arenas.

  • 3 enemy types + evolutions.

  • 3 bosses (one per planet).

Planned Future Systems

  • Equipment system (gear slots for characters).

  • Crafting system (materials from arenas and bosses).

  • Item grade upgrades.

  • PvP betting.

  • Guild system.

  • Tournaments.

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